The orthogonal views allow one to edit the scene looking from whichever
of three mutually perpendicular viewpoints is most convenient. The views
are always consistent with one another. The Shader/Light view is combined
because both types of entity have colors and other parameters that need
to be edited. Hit the render button to cause the scene to be rendered in
3D in the perspective view. Options such as "oversampling" and "algorithm"
allow the tradeoffs between rendering time and antialiasing and realism,
respectively, to be varied.