Create a cylinder centered about the origin and with the z-axis along the cylinders main axis. The surface is shaded with the algorithm and surface parameters specified by shaderhandle. radius and length defines the size of the cylinder. resolution is the number of polygons that will be created radially around the rim.
Texture is the texture mapping algorithm to use for the object. The NATURAL texture mapping is CYLINDRICAL. Optional, WORLD is the default.
An object handle that references the new object is returned.