SippCone Command

SippCone bottomradius topradius length resolution shaderhandle [texture]

Create a cone centered about the origin and with the z-axis along the cones main axis. The surface is shaded with the algorithm and surface parameters specified by shaderhandle. bottomradius and topradius determines the radius of the cone in its bottom and top, if both of these are non zero a truncated cone is created. length defines the length of the cone. resolution is the number of polygons that will be created radially around the rim.

Texture is the texture mapping algorithm to use for the object. The NATURAL texture mapping is CYLINDRICAL. Optional, WORLD is the default.

An object handle that references the new object is returned.